My responsibility:

  • analyse their market for visual positioning

  • define visual goals for the app and provide a design document

  • explore possible visual directions through moodboards

  • creating background and character concepts for 4 modules

  • produce all character assets and all animations for the app

  • produce marketing assets for their website

// design game content
// develop frontend

Project description

Speech therapists Dr. Hanna Jakob and Dr. Mona Späth successfully secured government funding to develop "Neolexon", a medically certified articulation app for children.

While their startup, Limbedix GmbH, provided the clinical expertise, they partnered with co-designer Reiko Groß and me for strategic planning and production of the app's frontend. Through subsequent fundings we could continue collaborating on further content, delivering a total of 5x modules, 1x home and 1x backend interface.

Deliverables:

  • competitive audit

  • logo package

  • landing page design

  • design brief

  • module and character concepts

  • final module and character assets

Client: Limbedix GmbH

Date: 2019-2021

Task: app development

for our speech therapy app

1

Strategy

2

3

1 +2 +3: Analysing app stores from a user's point of view. Goal: Understand visual representation choices of competitors in order to position Neolexon's store page with recognition and differentiation in mind.

2 Exploration: Suggesting visual directions. Goal: collect and categorise feedback in order to understand style preferences better. Example images were sourced from the internet with no intention to copy specific artists.

Deliverables

2: Setting direction for general mood, style and setting for the app with first design options for our main character: Lino. Exluding colour to enable efficient discussions on form language and expression.

2: Development of first character drafts to finetune choices into a final version

2: Adding options for a bird side character for a speaking module

2: Adding options of a side character of a second speaking module

2: Concepting first possibilities for module settings. Goal: evoke curiosity and deliver a magic infused place to allow game mechanics to work with reason.
Outcome: Magic library with a book that is missing words needs the players help to collect them

2: Concepting another module setting. Goal: create another option for players to exercise with an ingame side character. Outcome: It's their grandpa, whose hearing ability really is bad, though.

3 Production: Creating exchangable character items to incite individualisation. First set with low tier items with basic looks to customise Lino.

3: Adding another set of exchangle items, with a higher tier therefore more intriguing options to customise Lino.

Promotional video online, provided by Limbedix themselves

3: Set of promotional assets to be used online

Afterthoughts

Challenges + workourounds

Bridging the Experience Gap

As the sole designers on this project, our role extended beyond execution into strategic guidance. We focused on establishing a transparent process so that decision-makers could evaluate the long-term effects of each design decision with confidence before moving forward.

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By isolating visual concepts into core design components— eg. form, palette, and emotional tone—and contextualizing them with competitor audits and available budget, we created a shared understanding for the entire team. As a result, decisions were made confidently on the first pass, completely eliminating the need for structural revisions.
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Efficiency through Validation

With a lean budget, I sought to streamline our design pipeline, finding ways to eliminate redundant operations while ensuring the project owners remained fully informed at every stage.
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I suggested to adapt a design system akin to how CSS styles a HTML code: The main character and the first module of the app functioned as a approved master guide for all visual direction choices, allowing us to leap from initial sketches directly into high-fidelity production for the rest of the project. This way, we reduced alignment meetings and iterational work without sacrificing quality or consistency.
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Thank you Mona and Hanna for allowing this project to be displayed publicly!

Lalanda Hruschka
Munich, Germany
licclicc@illustrativedesign.com

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